Foliage¶
MM_KurinAssetFoliage_01a: grass, bushes and trees. Set up for plants out of the box: opacity from Base Color alpha, AO from NNOR blue, two-sided normal and subsurface are on.
Setup¶
- Make a child of a foliage preset (Grass, Bush or Distant, see Tips).
- 01 Textures: Base Color Map (RGB + opacity in alpha, BC7) and NNOR Map. No Mask Map needed.
Base groups¶
| Group | Key parameters | Tip |
|---|---|---|
| 03 Surface | AO From NNMR Blue? (on), Use AO?, Use Two Sided Normal? (on) | AO from NNOR blue; Metallic is forced to 0 |
| Foliage | Opacity From Base Color Alpha? (on) | Off = cut-out from a Mask Map channel |
Other base groups: Core parameters.
Add-ons¶
| Add-on | Switch / key parameters | What it gives |
|---|---|---|
| Wind | Use Wind?, Use Wind Gusts?, Wind Intensity | Sway, gusts, branch / leaf motion, player interaction |
| Color Variation | Use Color Variation?, Color Variation Amount | Per-instance tint and brightness |
| Bush Normals | Use Bush Normals?, Bush Normal Amount, Bush Center Height | A crown of cards lights as one volume |
| Camera Fade | Use Camera Fade?, Camera Fade Start | Leaves dither out near the camera; shadows keep the full mask |
| Random Atlas | Use Random Atlas?, Atlas Columns / Rows | Random plant per instance from one atlas; Tiling 1 |
| Ground AO | Use Ground AO?, Ground AO Amount | Darker card base by texture V, no baked AO |
| Distant LOD | Use Distant LOD? | Cheap MI for LOD2+ (non-Nanite): Mask Map, AO, Detail Normal, Mask Tint and Wind Gusts off |
Tips¶
- Presets MI_KurinFoliage_Grass, _Bush and _Distant in
_Core/Materials/Presets/Foliage: wind and color variation are on there, off in the master. See Presets. - Normal map with metallic (not AO) in blue: turn AO From NNMR Blue? off, or the plant goes dark.