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Surface extras

Small extras for MM_KurinAsset, Foliage and the Asset Layer. All are off or neutral by default and cost nothing until used.

Feature Switch / parameter What it does Cost
Tiling X / Y Tiling X, Tiling Y Stretches maps along U or V: trims, planks \~free
Contrast Base Color Contrast Albedo contrast, 0 = original \~free
Mask Tint Use Mask Tint?, Mask Tint R / G / B Recolours Mask Map R / G / B zones: many colour variants from one texture set no lookup
Detail Normal Use Detail Normal?, Detail Tiling Finer normal for close-ups, fades with distance +1 lookup
Two Sided Normal Use Two Sided Normal? Both sides of leaves and flags light the same \~free
Bump Offset Use Bump Offset? Cheap Parallax +1 lookup
Fuzzy Shading Use Fuzzy Shading? Cloth, velvet or moss look low

Tips

  • Foliage has no Parallax, Bump Offset or Fuzzy Shading.
  • Mask Tint: paint the tinted zones light grey in the albedo; needs Use Mask Map?.
  • Detail Normal: a regular normal map (Normalmap compression), not NNMR.