Virtual Textures¶
Use this when your textures use Virtual Texture Streaming. Every map has a twin slot ending in (VT) in a group \
Setup¶
- Project Settings > Engine > Rendering > Virtual Textures > Enable virtual texture support (restart).
- In the MI: Use Virtual Textures? (00 Settings) on.
- Put your VT textures into the (VT) slots, same compression and sRGB as the regular ones.
Tips¶
- Default _VT textures for the (VT) slots ship in _Core/Textures (see Presets and helper assets).
- Height Map is never VT and has no (VT) slot. Turn Virtual Texture Streaming off on your height textures by hand.
- VT pays off on big unique textures and atlases; small tiling props are usually cheaper without it.
- Check:
r.VT.Borders 1draws the tiles,stat VirtualTexturingshows page requests.