Puddles¶
Standing water in flat, low spots, with rain ripples, ice and frost on top. Puddles grow with Weather Wetness or are painted (VtxBlend / MaskBlend VC B, Landscape Puddles layer).
| Feature | Switch / key parameters | What it gives | Cost |
|---|---|---|---|
| Puddles | Use Puddles?, Puddles Weather Amount, Puddles Edge Sharpness, Puddles From Weather? | Water in low areas of the Height Map; From Weather? off = painted puddles only | - |
| Slope limit | Puddles Max Slope (8°), Puddles Slope Softness (7°) | No standing water on hills and ramps, they only get wet | - |
| Patches | Use Puddles Patches?, Puddles Patch Size, Puddles Patch Coverage | Puddles in random patches instead of every low spot | +1 |
| Damp ring | Use Puddles Shore?, Puddles Shore Width, Puddles Shore Strength | Wet soil just above the water line | - |
| Depth / waves | Use Puddles Depth?, Use Puddles Waves? | Darker deep middle, wind waves | - |
| Ripples | Use Ripples?, Ripples Scale, Ripples Strength | Rain rings, amount follows Weather Rain | - |
| Frozen Puddles | Use Frozen Puddles?, Ice Tint, Ice Crack Strength | Cracked ice instead of water, ripples stop | +1 |
| Frost | Use Frost?, Frost Amount, Frost Scale | Hoarfrost on high points and up-facing surfaces | +2 |
Tips¶
- No Height Map? Tick Puddles Height From AO?.
- Water on ridges instead of dips: the Height Map is inverted, check with Debug views mode 10.
- One landscape layer floods, another stays dry: even them out with Height Offset (cm) per layer.
- Frost Amount: low = only ridges and edges, 1 = everything except water. Combine with Frozen Puddles for winter.