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Master materials

Pick the master by what the surface is. When in doubt, start with MM_KurinAsset_01a.

Master Use it for
MM_KurinAsset_01a Props, architecture, vehicles: most opaque assets
MM_KurinAssetVtxBlend_01a Floors, walls, ruins: layers painted with vertex color
MM_KurinAssetMaskBlend_01a Assets with layer masks painted or baked in Substance
MM_KurinLandscape_01a Landscapes
MM_KurinAssetGlass_01a Windows, bottles, glass panels
MM_KurinWater_01a Ponds, lakes, rivers, pools, puddle planes, cave water
MM_KurinAssetFoliage_01a Grass, bushes, trees
MM_KurinAssetDecalMasked_01a Cheap mesh decals on a plane over the geometry
MM_KurinAssetDecalTranslucent_01a Decal Actors, soft decals
MM_KurinScreen_01a TVs, monitors, displays, billboards (own material slot)
MM_KurinInterior_01a Windows with fake rooms behind the glass (own material slot)
MLB_KurinMaterialLayered Material Layers workflow
  • Every opaque master shares the same Core parameters.
  • Optional add-ons (Cover, Parallax, Weather, Landscape Blend...) are under Features; each master page lists the ones it has.