Master materials¶
Pick the master by what the surface is. When in doubt, start with MM_KurinAsset_01a.
| Master | Use it for |
|---|---|
| MM_KurinAsset_01a | Props, architecture, vehicles: most opaque assets |
| MM_KurinAssetVtxBlend_01a | Floors, walls, ruins: layers painted with vertex color |
| MM_KurinAssetMaskBlend_01a | Assets with layer masks painted or baked in Substance |
| MM_KurinLandscape_01a | Landscapes |
| MM_KurinAssetGlass_01a | Windows, bottles, glass panels |
| MM_KurinWater_01a | Ponds, lakes, rivers, pools, puddle planes, cave water |
| MM_KurinAssetFoliage_01a | Grass, bushes, trees |
| MM_KurinAssetDecalMasked_01a | Cheap mesh decals on a plane over the geometry |
| MM_KurinAssetDecalTranslucent_01a | Decal Actors, soft decals |
| MM_KurinScreen_01a | TVs, monitors, displays, billboards (own material slot) |
| MM_KurinInterior_01a | Windows with fake rooms behind the glass (own material slot) |
| MLB_KurinMaterialLayered | Material Layers workflow |
- Every opaque master shares the same Core parameters.
- Optional add-ons (Cover, Parallax, Weather, Landscape Blend...) are under Features; each master page lists the ones it has.