Folder structure and naming¶
The library lives in /Game/KurinStudio/_Core, shared by every Kurin pack. Do not move, rename or edit it; keep your instances outside.
| Folder | What's inside |
|---|---|
| _Core/Materials | Masters (MM_), layered master (MLB_KurinMaterialLayered), MPC_KurinWind, MPC_KurinWeather |
| _Core/Materials/MF | Material functions (MF_) |
| _Core/Materials/MLB | Layer asset and layer blends |
| _Core/Materials/RVT | RVT_KurinLandscapeColor, RVT_KurinLandscapeHeight (Landscape Blend) |
| _Core/Materials/Presets | Weather / cover presets; foliage presets in Presets/Foliage |
| _Core/Textures | Helper textures (rain, ripples, frost, glass cracks, interiors...) and slot defaults |
| KurinStudio/\<PackName> | Each pack's own textures, instances, meshes (e.g. GroundHumus_Materials_Vol01) |
| Name | Meaning |
|---|---|
| MM_ | Master material: do not edit, make instances |
| MI_ | Material instance: you work here |
| MF_ | Material function |
| MLB_ | Material layer or layer blend |
| T_ | Texture |
| ...? | Checkbox (Static Switch), e.g. Use Weather? |
| ...Map | Texture slot |
| ...(VT) | Virtual Texture slot, used only with Use Virtual Textures? |
| Flatten | 0 = texture, 1 = flat value |
| Base -, R -, G -, B -, L1 -…L4 - | Layer parameters (layered masters, Landscape) |
Group order in every instance: 00 Settings → 01 Textures, 02 Base Color, 03 Surface (layered: 01 Blend Mask + one group per layer) → optional features A–Z, each starting with its Use ...? checkbox.