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Folder structure and naming

The library lives in /Game/KurinStudio/_Core, shared by every Kurin pack. Do not move, rename or edit it; keep your instances outside.

Folder What's inside
_Core/Materials Masters (MM_), layered master (MLB_KurinMaterialLayered), MPC_KurinWind, MPC_KurinWeather
_Core/Materials/MF Material functions (MF_)
_Core/Materials/MLB Layer asset and layer blends
_Core/Materials/RVT RVT_KurinLandscapeColor, RVT_KurinLandscapeHeight (Landscape Blend)
_Core/Materials/Presets Weather / cover presets; foliage presets in Presets/Foliage
_Core/Textures Helper textures (rain, ripples, frost, glass cracks, interiors...) and slot defaults
KurinStudio/\<PackName> Each pack's own textures, instances, meshes (e.g. GroundHumus_Materials_Vol01)
Name Meaning
MM_ Master material: do not edit, make instances
MI_ Material instance: you work here
MF_ Material function
MLB_ Material layer or layer blend
T_ Texture
...? Checkbox (Static Switch), e.g. Use Weather?
...Map Texture slot
...(VT) Virtual Texture slot, used only with Use Virtual Textures?
Flatten 0 = texture, 1 = flat value
Base -, R -, G -, B -, L1 -…L4 - Layer parameters (layered masters, Landscape)

Group order in every instance: 00 Settings → 01 Textures, 02 Base Color, 03 Surface (layered: 01 Blend Mask + one group per layer) → optional features A–Z, each starting with its Use ...? checkbox.