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Parallax

Relief depth from the Height Map: bricks, paving and stones look deep without extra geometry. Needs Use Height Map? and a Height Map.

Parameter / switch What it does Typical value
Use Parallax? Full relief parallax. Cost: high on for close-up surfaces
Parallax Height Depth in cm, does not change with Tiling bricks / paving 1–3, fine detail 0.5–1
Parallax Max Steps Quality close up; far away it costs almost nothing 32, deep hero surfaces 64
Parallax Shadow Soft self-shadow inside the relief. 0 = off, no cost 0–1
Use Bump Offset? Cheap alternative, one extra lookup, same Parallax Height mid-distance surfaces

Tips

  • Parallax Shadow comes from the Directional Light with Atmosphere Sun Light on; it is not visible in the Material Editor preview. Longest with a low sun.
  • Use Pixel Depth Offset? (off by default): turn it on only where props must blend softly into the surface. Keep it off on floors and walls that cast shadows (blotchy self-shadow); it is also expensive with Nanite.