Level-wide control¶
One Blueprint changes the weather of the whole level through MPC_KurinWeather (ships in _Core/Materials, see Presets and helper assets).
Setup¶
- In the instances that should follow the level, tick Use Global Weather? (and Use Global Cover? for snow or ash).
- In Blueprint: Set Scalar Parameter Value (Collection = MPC_KurinWeather, Parameter Name = Rain).
| MPC scalar | Multiplies | Switch |
|---|---|---|
| Wetness | Weather Wetness | Use Global Weather? |
| Rain | Weather Rain | Use Global Weather? |
| Puddles Amount | Puddles Weather Amount | Use Global Weather? |
| Cover Amount | Cover Amount | Use Global Cover? |
Tips¶
- Smooth change: drive the value from a Timeline (0 → 1 over 10–30 s); let Wetness follow Rain later so surfaces dry slowly.
- Mesh under a roof: instance values still multiply, Weather Wetness 0 keeps it dry.
- Dry level: set Wetness and Rain to 0 (all MPC values default to 1).