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Drops and streaks

Rain on surfaces: beads on up-facing areas, running streaks on walls and glass. Both follow Weather Rain.

Feature Switch / key parameters What it gives Cost
Drops Use Drops?, Drops Scale, Drops Size, Drops Speed Beads that land, sit and dry on up-facing surfaces +1
Streaks Use Streaks?, Streaks Scale, Streaks Amount, Streaks Width Rivulets with a drop running down in steps, always straight down in world space no textures
Wide streaks / droplets Streaks Large, Streaks Droplets Extra wide rivulets, small static droplets between them (0 = off) -

Drops Roughness (group Weather) sets the gloss of all drops: 0.03–0.08 = clean water.

Tips

  • Scale = per cm: higher = smaller and denser (Streaks Scale 0.2 = one rivulet every 5 cm).
  • Cheaper streaks: Streaks Layers 2 looks almost the same as 3.
  • Streaks Fade Distance (cm): beyond it streaks fade out and cost nothing.
  • Straight lines: lower Streaks Wiggle (0 = straight).