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Cover

Moss, snow, leaves or ash that always sit on top of the object, whatever its rotation. Turn on Use Cover? (group Cover).

Parameter / switch What it does Typical value
Use Cover Maps? On = textured (moss, leaves). Off = flat colour, no texture cost (snow, ash) moss on, snow off
Cover Amount How far the cover spreads from flat tops down the slopes. 0 = no cover moss 0.45, snow 0.65
Cover Height Influence Thick clumps appear first moss 0.7
Cover From Below? Cover on undersides instead: bridges, ceilings, vehicle underbodies off

Extras (off by default):

  • Cover AO Influence: moss gathers in corners and crevices first (needs Use AO? and AO in the Mask Map alpha). Start at 0.5.
  • Use Cover Dirt?: damp dark soil just outside the cover edge.
  • Use Cover Edge?: the edge gets visible thickness. Cover Thickness (cm): snow 1–3, moss 0.3–0.8, ash 0.1–0.3.

Tips

  • In Asset, Vertex Blend, Mask Blend, Landscape and Material Layers. Cost: low, +2 lookups with Cover Maps.
  • Snow start: maps off, white Cover Tint, Amount 0.65, Cover Normal Intensity 0.3.
  • Use Global Cover? lets one Blueprint snow the whole level, see Level-wide control.
  • Weather runs after Cover, so rain wets the moss too.